Let us join April Shitface once again in her struggle for survival and loot in the post-apocalyptic wastelands of Washington D.C. in the form of snazzy snapshots.
April taking a breather from her never ending quest to save her father, sitting down in what I believe is a post-apocalyptic outhouse of some sort, in full-on riot police gear.
This guy keeps talking, but I’m mesmerized by the fact that his colour from about the neck up is different than the rest of his body. Looks almost like someone glued on the wrong head. Huh. It also looks like it might be uncomfortable having a lengthy conversation sitting down with your neck contorted that way, too. But hey, it’s a free post-apocalyptic country.
A small merchant caravan traveling through a desolated town while bathing in the light from the setting sun. One of the game’s many small moments of post-apocalyptic beauty.
For some reason, the still-intact asphalt roads in this wasteland all have what looks like squashed mobile phones, or squashed headlights, or some sort of giant industrial staples every few meters in the middle of the road.
I have no idea exactly what they are supposed to be, and why they are there. But as you can see, the asphalt road also appears to be almost split in two; see the line running through it. This would perhaps support the theory that these are some sort of staples, holding the two parts of the road together, but I don’t remember this being needed on real asphalt roads so I’ve no idea why it would be needed on post-apocalyptic video game asphalt roads. For now, this remains a most mysterious mystery.