Archive for July, 2009

Wandering The Post-Apocalyptic Wastelands With April Shitface, Part 3

Friday, July 31st, 2009

Bringing you another chapter in the life of our protagonist April Shiface, told through random screen shots, as she traverses the post-apocalytic wastelands to… do stuff. Mostly killing and collecting loot. Oh, and to find her father.

Fallout 3 - 09

This one you’ll need to blow up to see, and even then it’s hard to see what the heck was going on. Heck, it’s hard for me to even properly describe it.

So I trigger this random event where a group of Raiders – the street thugs of the wastelands – come a-running, one of them carrying a missile launcher. I’m not sure if they were chasing someone or not, or if they’d spotted me, or what exactly they were doing. But the one with the missile launcher fires a rocket, and hits a car that’s right by them. The car explodes, they all die, and one of the parts of the car seem to be spinning wildly about in the air, its edges shrinking and growing, looking like some sort of geometrical structure gone amok. It goes higher and higher, and, I think, eventually disappears.

So the above screen shot is what I managed to capture of the glitch, the result of Raiders idiocy.

Fallout 3 - 10

Allow me to give you a head… wait, should it be a hand? Anyway, your head’s just been severed from your body so you’re in no position to correct my bad attempts at decapitation puns.

Leaving you now with a couple of scenic shots from the post-apocalyptic wastelands. Beauty still exists, even if most life forms have been eradicated or hideously mutated.

Fallout 3 - 11

Fallout 3 - 12

Fidelity Wars #41: The Backyardigans – “Go, Go, Go!”

Sunday, July 26th, 2009

A friend recently introduced me to the music of The Backyardigans, which is a children’s show about a group of 3D animated animal kids who engage in elaborate make-believe games. There’s heavy emphasis on music – as well as dance choreography to go with it – with each episode featuring several songs, and often they’ll borrow a public domain song and re-invent it – like “Row Your Boat”, “Limbo Rock”, or “With Cat-Like Tread, Upon Our Prey We Steal”. They also play around with different musical styles, from bossa nova to polka.

This particular song has been stuck in my head lately, entitled “Go, Go, Go!” from the Born To Play album. I believe it’s a full-on original, but I could be wrong.

Backyardigans - Born To Play

The Backyardigans – “Go, Go, Go!”

I’ve not seen the episode it’s from, but the lyrics seem to be about racing, the characters singing that they need to go go go go go to gain momentum. I love the bare-bones ramshackle sound of the arrangement, with only a violin, an accordion, and drums holding it all together, sounding almost like an indie band in my ears (minus the pretentiousness). I also love how the kids sing from the top of their lungs on this one, trying to sing loud enough for the chorus.

And so what if it’s a children’s songs? This is pretty good music, period. There’s certainly a lot of dull and condescending children’s music out there too, but there is some children’s music that’s genuinely good as well, managing to entertain both children and adults alike. Certainly the musical numbers from many of the Disney classics come to mind, and there are other TV-shows out there that have pretty decent music, like Animaniacs and even Bear In The Big Blue House. There are certain alternative bands and musicians who’ve dabbled with children’s music as well, They Might Be Giants and Jonathan Richman coming to mind, perhaps even obscuring the line between music meant for adults and music meant for kids.

So there’s nothing wrong with indulging in some children’s music now and then. As long as it’s good, of course.

Track 2 #1: The Amazing Spider-Man Vs. The Kingpin (Mega-CD)

Friday, July 24th, 2009

Welcome to the first installment of Track 2, a (hopefully) running feature where I will be showcasing some music selections from various video games. The name of this feature is derived from the old practice of encoding audio for games as CD audio tracks (Red Book audio). The first track would then be the actual game data – not recommended to be played on any CD players – and the subsequent tracks would all be playable audio tracks. Thus we learned to skip directly to track number two whenever we wanted to play our game music on our stereos.

Giga Hits 95

This is not a practice often used today, with audio compression technology being all the rage. It does still see a bit of use on audio CDs though, which now and then include some free data content, but nowadays this content does not register as an actual track. My old German compilation hits CD Giga Hits 95 includes a couple of Mr. Bean episodes (don’t ask me why), and on the back of the cover I’m warned with a stern “Achtung!” that I must skip the first track on the compilation, as that’s the data track containing the episodes.

Giga Hits 95 Achtung

I’ll be starting off this feature with a few selections from the classic Mega-CD version of The Amazing Spider-Man Vs. The Kingpin, in which you tackle several classic Spider-Man foes such as Doctor Octopus and The Lizard and of course the Kingpin himself. The same game was first released for the Mega Drive, but the Mega-CD version features improved graphics, some added levels, fully-voiced cartoon sequences, and a kick ass soundtrack made in collaboration between video game composer Spencer Nilsen and the rock band Mr. Big.

Amazing Spider-Man Vs. Kingpin Game

So fittingly, let’s start with track number two from the game, which is an actual song with actual lyrics written specifically for the game (or so I presume) – it’s the first audio track on the CD, and also the first piece of music you’re greeted with when turning it on as this song plays during the start menu screen. None of the tracks have names (at least not names which were passed on to the consumer), but judging from the chorus I can presume it’s entitled “Swing Time”. I believe this was the second or third video game theme song I ever heard – the previous ones being the Clay Fighter song, and the opening song for Road Avenger, another Mega-CD game.

Amazing Spider-Man Vs. Kingpin Start Screen

Track #2 – “Swing Time”

And I was surprised to find that it’s actually a male singing this song, equally as surprised as I was when I found out that the vocalist for The Apples In Stereo is also a male. Damn those rockers and their androgyne ways.

The rest of the music is all instrumental, and most of it is guitar and/or synth driven. This particular track is the most rocking of them all, causing whoever’s playing to have to fight against the urge to trade in the controller for an air guitar. Of course, if you do so, Spider-Man’s chance of survival diminishes substantially and the track may be cut short by his sudden demise. So you’d better stick to the controller.

Track #9

Now, for this last track we can hear guitar and synth coming together in perfect harmony in arguably the catchiest melody line of the game.

Track #11

The game also features some more moody and ambient music during the game’s cutscenes, and it’s pretty good as well! Unfortunately this music is directly embedded into the sequences and are not accessible as regular audio tracks. The videos seem to all use a variation on the same basic theme. A few of the videos from the game are up on YouTube, so if you’re interested you can watch the game’s introduction here and try to pay attention to the background music. The animated cutscenes blew my mind back in the day, though they may seem less impressive now.

It’s definitely one of my favourite games. Sufficiently so that I bought a poster of the game’s front cover when I stumbled over it in a poster store in Denmark, and I somewhat regret not buying another one which I could’ve kept off my wall and in mint condition; might not be a common poster to come by. And I definitely regret selling off my Mega-CD and all my games so that I could afford to buy a PlayStation…

Amazing Spider-Man Vs. Kingpin Cover

I’ll Get You Yet, Daredevil!

Thursday, July 23rd, 2009

Okay, so I sit down to watch the director’s cut DVD of the Daredevil film with my parents, which I’ve had for maybe six months but not yet watched so it was still shrink wrapped.

When removing the plastic and opening it I am somewhat confused to find two discs inside, as I had only expected to find one. Neither disc gives any clear indication as to which contains the director’s cut film, being numbered only disc one and two with no information about their contents. I’d normally presume it would be the first disc, but maybe that actually contained the original theatrical release and not the director’s cut? It doesn’t say anything about including both versions of the film, but then it doesn’t say anything about including two discs either.

Daredevil DVD - Director's Cut Double Disc

What the... a second disc?

So I try both discs, but only the first one has a clear “play movie” feature, so I figure that must be the right one. So, we start watching it…

… and it ends after about 90 minutes. The director’s cut was supposed to be 120 minutes in length, adding 30 minutes worth of new material.

Confused and enraged I go online and try to find out what the heck is going on, if the director’s cut is somehow accessible through some sub menu on the second disc. But after some light research it turns out the director’s cut edition is only supposed to have one disc, and that playing the director’s cut film is just a matter of pressing “play” on the first menu screen as I had done.

So it seems like what I have here is the theatrical release version, the one without all the extra footage and with two discs. But the cover is that of the director’s cut, and it was factory sealed. So I’m guessing there was some blunder at the factory, which is maybe why they were selling copies of this DVD for 20 NOK at the store – but without informing the customer.

According to the sleeve the film has 44 scenes, but my actual disc copy only had 32 scenes.

According to the sleeve the film has 44 scenes, but my actual disc copy only had 32 scenes.

So now I’m slightly less confused, but still pretty upset, both frustrated and sad as I’d looked forward to seeing it. Instead I’ve just wasted an evening seeing the same version of the film that I’d already seen in the theaters.

I still want to see the director’s cut, as the extra thirty minutes is supposed to make the film noticeably better (and perhaps it’d make the relationship between Matt and Elektra a tad more credible). But right now I’m not sure what to do. Having to pay full retail price for a film I thought I already had wouldn’t feel right, and with the theatrical cut of the film so fresh in my mind it may not be as satisfying to watch the director’s cut now as it otherwise would have been. So maybe I’ll just illegally download it sometime in the future.

The Daredevil Director's Cut DVD. Or so I thought.

The Daredevil Director's Cut DVD. Or so I thought.

Fidelity Wars #40: Billy Bragg – “The Marriage”

Monday, July 20th, 2009

A friend of mine introduced me to the oft-political British “folk-punk” artist Billy Bragg last year with his apparently classic (and absolutely awesome) song “The Milkman Of Human Kindness”. Mister Bragg has a decent sized back catalogue of just over a dozen albums which I’m very slowly and casually dipping into.

A big dip would’ve been acquiring the box set simply titled Volume 2 from UK based online retailer play.com, which collects four of his albums complete with several discs worth of bonus material, and even a live DVD! I saw this particular product on sale at their web store for 16.99 EUR and immediately ordered it. That was two months ago and they’ve yet to send me this product, and I’m worried that they never will either. My guess is that they marked the product down as they were clearing their stock of this bulky release, and that my order was too late in to get any of this clearance stock. So by the time I’d ordered they were all out, and they won’t be getting in any more (even though it’s marked as “awaiting stock” in my order history). Highly annoying, as it goes for a lot more than that through other retailers. So I probably won’t be buying his CDs anytime soon, as this and the previous set seems to be the best ways in which to get a Bragg dose, but they’re both too expensive for me.

But, on to my pick for the week! It’s a catchy ditty from Billy Bragg’s 1986 album Talking With The Taxman About Poetry about a boy who doesn’t quite see the connection between love and marriage.

Billy Bragg – “The Marriage”

Billy Bragg - Talking With The Taxman About Poetry

Wandering The Post-Apocalyptic Wastelands With April Shitface, Part 2

Wednesday, July 15th, 2009

One thing that’s annoyed me while playing Fallout 3 is that you have a limited carrying capacity, which is determined by your strength. If you exceed this capacity you are told that you are overencumbered, and your character can no longer run, jump, or warp travel. In short, a tedious state to be in, making the game almost unplayable.

So to avoid becoming overencumbered, you must avoid carrying too much. This means making frequent trips to your home – if you have one – to put away various stuff you’ve picked up but don’t need to utilize in the near future.  But even if you do so, you may end up having to leave various loot behind due to your limited carrying capacity, or perhaps having to go back and forth between your home and wherever the loot is in order to pick up everything you want. This isn’t always convenient, as you can’t warp whilst in a dungeon level, which is where you’ll find a lot of the loot.

What exactly does this limit add to the game? It could be argued that it adds a sense of realism, as being able to carry an unlimited amount of loot just isn’t humanly possible and would perhaps be rather silly. But you are able to carry a pretty insane amount of stuff as it is; for example, April Shitface currently carries an assault rifle, a chinese rifle, a hunting rifle, a laser rife, a leafblower, a combat shotgun, combat armour, a lab coat, over a hundred stimpaks, several grenades and mines, some books, and thousands of bullets, just to mention a few items. This is all within her carrying capaity, and April isn’t a very strong girl. Being able to carry such an assortment of item hardly seems realistic, regardless of your strength.

So it could instead be argued that the main thing this capacity adds is an extra strategic level to the game. You’ll need to priorotize what you bring with you, priorotize what loot you pick up, and when making your character you’ll have to take carrying capacity into account when deciding how many points you want to put into your strength score. In my opinion though, this sort of strategising is hardly fun, only making an already long and tedious game even longer and more tedious, generally resulting in you either having to leave a lot of stuff or having to travel back and forth to get it all.

That’s my little rant for the week. Now over to the pictures.

Fallout 3 - 04

April Shitface met a vile man who offended her delicate feminine sensibilities. “Off with his head!” she demanded, and her weapon obeyed.

Can a bullet really take someone’s head off in this fashion? I’m guessing not, unless it was poorly attached to the body to begin with.

Fallout3-05

Okay, so I was making my way through one of of the lengthy underground levels, when a ghoul spotted me and started running towards me. Squatting, I cooly raise my rifle to take him out…

Fallout3-06

… but I’m surprised, amused and bewildered as the camera suddenly changes, and I see that April is only wearing her underwear! As if in some cliche nightmare; you’re shooting ghouls, only to realize you’re in your underwear. I’m guessing I was trying out a new outfit, but then forgot to put the old one back on afterwards. Haven’t we all been there before.

(And no, there’s no way to get your character completely naked, unfortunately. The post-apocalyptic citizens are total prudes.)

Fallout3-07

But the ghoul gets taken out, and April gets re-dressed. Is it me, or does this ghoul look like some sort of alien being? From what I’ve understood though, ghouls are humans who’ve been exposed to too much radiation.

Fallout3-08

I was hoping this would be my house in Megaton, which would give me a great view of the town. Unfortunately, it was already occupied. This is Lucas Simms’s house. But if you lift his house keys off him, you can get to enjoy the view from his nice balcony.

Fidelity Wars #39: David Lynch – “The Ghost Of Love” (From Inland Empire)

Sunday, July 12th, 2009

So I recently saw (and reviewed) David Lynch’s film Inland Empire and subsequently did some research on the film’s soundtrack, having liked most of the film’s music. Turns out none of the music for the film was by Angelo Badalamenti, the composer Lynch most often works with for his films. Instead, the majority of the music is by Lynch himself. This includes  the film’s most memorable piece, the song “Ghost Of Love”, on which David Lynch even sings himself (with some warbling effects added). This haunting tune is this week’s pick.

Inland Empire Soundtrack

David Lynch – “The Ghost Of Love”

This song almost makes up for my overall disappointment with the actual film. Just too bad the soundtrack is still being sold at full retail price at pretty much all online stores I’ve seen, which is above my means. Hoping I’ll stumble over it in a bargain bin some day. This, and the Angelo Badalamenti soundtrack for Lynch’s film The Straight Story.

A Brief Review Of Inland Empire

Saturday, July 11th, 2009

I loved David Lynch’s 2001 film Mulholland Drive, and I’d rank it among my all-time favourites. It had just the right amount of cohesive story and – I hate to swear in my own blog, but – mind fuckery. But with Inland Empire, most of the cohesiveness is thrown out in favour of more mind fuckery, and without enough story to grab on to to feel immersed in what’s going on and in the characters, the mind fuckery doesn’t have quite the same impact.

Looking through the film’s trivia page on IMDb, I found this information about the film:

[Inland Empire] wasn’t originally intended to be a feature film. [David Lynch] would simply come up with an idea and – utilizing the versatility and ease of using DV cameras – would film it, creating a series of seemingly unrelated scenes[.]

And that’s pretty much what the film feels like. It could have worked, like how he made Mulholland Drive – a project that was supposed to be the pilot for a TV series – into a feature film, but in this case it doesn’t. It still has some great individual shots, scenes and performances, not to mention music, but it doesn’t ever really come together.

Wandering The Post-Apocalyptic Wastelands With April Shitface, Part 1

Thursday, July 9th, 2009

I’ve been wasting too much time playing Fallout 3 lately – and I don’t even think it’s that great a game, as I’ve continually become frustrated by many of its elements. The game is kind of a mix between the games Call Of Cthulhu: Dark Corners Of The Earth (the graphics and the underlying engine appear similar, with the same clunky console feel to the controls – and this game had the same developer, namely Bethesda), Vampire: The Masquerade – Bloodlines (sharing many minor standard roleplaying game elements, like having optional side quests which can be completed a few different ways, being given different dialogue options based on your character’s stats, and the actual character you’re playing feeling like a hollow shell with no personality), and Diablo (loot, loot, loot).

My main problem with the game is that it’s way too combat oriented. My impression of the game prior to playing it was a roleplaying game which allowed for a lot of different play styles. So I wanted to play a  female character who was good at talking, who’d be able to talk her way out of most any situation, perhaps talking others into doing her dirty work for her, and ideally never touching a gun at all. But I quickly discovered that that wasn’t a real possibility in this game; not only is killing stuff mandatory, but you have to kill a lot of stuff as the game throws quite a few lengthy (and repetitive) dungeon levels and random combat encounters your way. I’m not a big FPS fan, and I didn’t get this game because I wanted to kill stuff. I think I got my dose of repetitive killing through F.E.A.R. earlier this year.

Another problem is the often uninspired and unmemorable voice acting. Given the size of the world and the number of characters, it’s no wonder the developers opted to have many of the voice actors doing the voice of more than just one character. This results in many of the characters you meet sounding the same, the voice actors presumably not able to dedicate all that much time on getting into any one specific role, delivering their lines based on moods rather than characters.

On the plus side, the game is sort of fun. You get to shoot stuff, you get to pick up neat loot, you get to have some interesting encounters, the size of the world gives you good value for your money, and it has a beautiful (in that bleak and dreary post-apocalyptic sort of way) environment. It’s just not quite what I’d hoped for getting in to it, and the good parts are smeared too thin. I found the first thirty minutes (or so) of the game, in which you get to have a birthday party and converse with your class mates, far more appealing than most of what I’ve experienced since.

A very neat function that the game has is that it’s pausable, and when paused all the on-screen bars and graphs disappear. If you then press the print screen button, the game automatically creates an image file for you (in the BMP format). No need to tab out to open up Paint to save your screen capture, and no in-game information cluttering it up either.

So I figured I’d start a Fallout 3 screen capture series, posting some of my snap shots in a series of posts, as well as relaying some of my thoughts and experiences with the game. So strap yourself in and get comfy as share with you the whimsical adventures of my character, the naïve and charismatic science geek April Shitface.

(My character’s name is actually just April, but for a few immature minutes I was tempted to call her Shitface instead. But, I figured I’d try to take the game seriously and play it seriously, so I went with April. Though had I known what sort of game it was, and that I wouldn’t be able to play it as I’d originally imagined, I’d have gone with Shitface instead – but instead I’ll retroactively give her the surname Shitface, making her a proud member of the Shitface family.)

Fallout3-01

I was enjoying the view, looking over the water, when my radar picked up on some enemies which appeared to be in the water. “Huh, I guess there are hostile fish here,” I thought to myself. “Better not jump into the water.” I try to get a better view of the fish, looking at my radar, but eventually give up, when suddenly – yikes, there’s a fish monster behind me! Apparently they were not as waterbound as non post-apocalyptic fish.

This is the first screen shot I took, and probably the prettiest one I’ll ever take. Moderately annoyed that I didn’t take one with my weapon holstered as well, even if there were hostile entities about. Also moderately annoyed that the trees look oddly identical, but I don’t think that’s my fault.

Fallout3-02

The game has some neat weather effects (despite being devoid of rain and snow – at leas from what I’ve seen so far). It also appears to have a functioning moon cycle, as you can see the moon in varying degrees of fullness. That’s a pretty neat detail.

Fallout3-03

Venturing through one of the game’s many tedious underground tunnels, i.e. dungeons, killing stuff. I believe this was a feral ghoul. It was no match for April Shitface. Talk about losing your head!

Fidelity Wars #38: The Hidden Cameras – “The Death Of A Tune” (Vinyl Version)

Sunday, July 5th, 2009

The band The Hidden Cameras probably doesn’t need an introduction among the average indie hipsters. But for those not in said crowd, The Hidden Cameras play alternative pop music with often homosexually themed lyrics and lush arrangements. If you see them play live you may be greeted by such surreal scenes as a the crowd dancing and singing along to the chorus line of the song “I Want Another Enema”. (Which, predictably, is I want another enema.)

I’m a moderate fan of theirs. I loved their big label debut album, The Smell Of Our Own from 2003, but have found their subsequent albums disappointing. Aside from their albums they have also done the odd EP, single and radio session, and I recently got my hands on a digital copy of their vinyl EP Learning The Lie from 2005. It features stripped down versions of three songs from their 2006 album Awoo, as well as one exclusive song. One of the stripped down songs is “Death Of A Tune”, one of my favourites from Awoo and my definite favourite from the Learning The Lie EP, and this stripped down version is this week’s pick.

The Hidden Cameras - Learning The Lie

The Hidden Cameras – “Death Of A Tune” (Vinyl Version)

I’m not sure whether I overall prefer the fast paced and bombastic album version, or this slower and more intimate version from the EP. They’re both great sounding approaches to a catchy melody. And I must admit I’m not sure what this song is actually about. Probably something homosexual, though.