A Review Of Gabriel Knight: Sins Of The Fathers

September 2nd, 2010

I recently finished the game Gabriel Knight: Sins Of The Fathers, the first game in the Gabriel Knight horror adventure series by Jane Jensen (which is currently a trilogy, but fans are crossing their fingers for a quadrilogy). The game is set in New Orleans, where a series of ritualistic murders have been taking place. You play New Orleans native pulp-novelist and book store owner Gabriel Knight who’s doing research for his next novel. He starts researching the recent murders as they appear to be voodoo-related, as voodoo seems to be the topic of his novel-in-progress. I’m tempted to say the game was fantastic, but I’m afraid I can’t make that statement without a few caveats.

The game starts off great; you explore various areas and talk to various characters, and I soon enough found myself so immersed that I lost track of time. It was such a refreshing experience, playing a game with an engaging story where I wasn’t killing anyone, and at least twice I was able to enjoy the game with a hot cup of cocoa while it was raining outside which I highly recommend trying.

The game taught me a fair share about voodoo, and some about New Orleans, and made me want to know more about both! It’s impressive when a game actually manages to teach you something without feeling like a chore, and even presents certain topics so vibrantly that you want to know more. Though it’s a bit of a risk with fact and fiction being mixed, as you may end up taking some of the creative flourishes from the author as actual fact.

The graphics look both dated and great at the same time. I occasionally wished the level of detail would have been better, as it occasionally made it so you couldn’t make out certain things as well as you’d have liked. Most of the music is MIDI synthesized (or at least sounds like it is), and while there’s definitely no bad music it feels held back by the game’s present day technology. Some of the music heard in this game is reprised in the third game in the series, where it sounds absolutely lovely.

But, once you get closer to the end there’s less to explore and very specific things you must do to progress, and it starts getting bogged down by two well-known game design problems of the adventure genre: “bad” puzzles, and having to hunt for the right “pixels” on the screen.

Sometimes you need to click certain items on certain spots on the screen, but said spots can be hard to see (in part due to the “dated graphics”). Sometimes there might be an item you didn’t notice or which you didn’t know you could pick up. Or there will be puzzles for which you don’t feel you’ve been given sufficient information to solve, or which just seem illogical. It doesn’t help that the game has a hand full of different actions you can choose from when interacting with the world as well, including operating, opening, and picking up, which makes the process all the more tedious; I recall becoming frustrated as I’d wasted 15-20 minutes trying to get a drawer to open, but my mistake was that I’d used the wrong action to do so. So to avoid growing frustrated and spending hours trying to figure out what you’ve missed, using a walk through is recommended. I used one several times myself when I got stuck, but generally I tried going through some trial and error before consulting it.

Spot the item that can be picked up.

There are some loose threads at the end, too; certain plot related questions which haven’t been fully answered. It’s nothing that ruins the game or makes the game’s plot seem flawed, just something you wish they could’ve taken the time to explain. I guess it does give a few topics one can discuss and speculate about with other fans of the game, though.

While the game did suffer some towards the end, I thoroughly enjoyed it and I’d recommend anyone interested in either horror- or adventure games to give it a look. It also scores some bonus points for casting voice actor Jeff Bennett, although only voicing some minor characters.  I’ll eventually move on to Gabriel Knight 2: The Beast Within, as I purchased both when GOG.com was having a sale on the entire series, but I think I’ll take a li’l break with other games before moving onto that. I still have a bit of a backlog.

So close...

Fidelity Wars #81: Shonen Knife – “Gravity Zero Gravity”

August 29th, 2010

Most hipsters these days are probably aware of Shonen Knife: a Japanese trio of girls who play bubblegum punk heavily inspired by The Ramones. They formed in 1981, not really knowing how to play their instruments and keeping their musical endeavours to some extent hidden from their families as they did not want to shame them. The band’s origins have been a source of personal inspiration to me, without going into any detail.

While they’ve had some pretty good tunes, and I am rather fond of the band, the last dozen (or so) albums have been disappointing. The songs blend together, without many memorable hooks or arrangements, and it doesn’t seem like they’ve progressed much from one album to the next. But generally each of their albums has at least one or two great songs, and this week’s featured tracks is one of these songs: “Zero Gravity Zero” from their 2007 album Fun! Fun! Fun! I have no idea what they are singing about, but it sure is catchy!

Shonen Knife – “Gravity Zero Gravity”

Satoshi Kon: 12.10.63 – 24.08.10

August 29th, 2010

It was with great sadness that I learned today that I recently learned that Satoshi Kon passed away this week, on August 24th. He was one of the more well-known and critically acclaimed anime directors, and he directed two of my all time favourite films, Millennium Actress and Tokyo Godfathers. I have seen all of the anime projects he has worked on (unless there are some other than the ones Wikipedia and IMDb reference), and I was looking forward to seeing what his next project would be like.

In November 2008 Satoshi Kon visited Norway and had a talk prior to a screening of his film Tokyo Godfathers at Cinemateket in Oslo. I attended it together with a friend (hi Kristian!), and decided to record the entire talk on my portable multimedia player. I figured I might as well upload it and share it with the masses. Parts of the talk were centered around giving his review of some illustrations sent in by aspiring Norwegian animators. The pieces were shown up on the big screen, but as I didn’t take any pictures that level of the talk is somewhat lost. There may be some talk during the recording between myself and my friend, and some general environmental noises, but I think the recording came out pretty well. Also, the talk was in Japanese but with an interpreter who translated it to Norwegian, so only really those versed in either Japanese or Norwegian will be able to get much out of it. That rather limits the audience, but but hopefully someone out there will be get something out of this.

Satoshi Kon @ Cinemateket, 16.11.08

You’ll be missed, Satoshi Kon. Thank you for your excellent contributions to anime.

For PlayStation 2

August 21st, 2010

Rooting through the bargain bin of my most local GAME store, I stumbled over what was labelled a switchable scart block – for PlayStation 2. It seemed to basically allow you to plug several scart cables into this device, and switch between them. As many TVs only have two scart sockets, and as many – such as myself – have more than two devices which take use of the scart (DVD player, satellite box, and a certain amount of gaming consoles), it can be a useful device!


But the for PlayStation 2 confused me slightly. Would this device only work with PlayStation 2? That would be odd; who’d have several PlayStation 2s and want to switch between them? Sure, some might have Japanese or American models in addition to an American one, so wouldn’t be impossible, but seems like a rather limited market. So I figured it had instead been labelled for PlayStation 2 to directly appeal to owners of the console and to satisfy the less knowledgeable PlayStation 2 owners who might not realize that any device like this would work fine for their purposes. (The back of the box also supported my hypothesis, as it spoke of how various scart devices could be plugged into it.) Sort of like the infamous for Wii SD card, which is just a normal SD card but which the less knowledgeable Wii owners might go for.

I bought the device, as I could put it to good use and it only cost 9 NOK, and I’m happy to announce that it works just fine with my GameCube.



Wandering The Post-Apocalyptic Wastelands With April Shitface, Part 7

August 10th, 2010

Once again we join April Shitface in her journeys through the post-apocalyptic wasteland in search of her father, only pausing to grief dogs, to watch fatal inter-species spanking, to look at pretty lights, and to kill bugs. Truly, her tale shall be a story for the ages.

Little Lamplight is a settlement of children located within a series of caverns. (When any child stops being a child, they’re exiled and sent off to live in Big Town instead. How exactly they repopulate, I’m not sure.) Turns out Dogmeat, April’s faithful canine companion, isn’t the only dog in the game after all, as they had a whole slew of dogs in Little Lamplight. All of which looked suspiciously like my own dog.  How can I tell which one’s mine?

Wanting to get rid of the imposters, I tried pushing one of the non-Dogmeat dogs off one of the rope bridges, but he (or she) stubbornly refused to fall down. Fine, be that way. Stupid dog.

One of the perks I decided to take was Animal Friend. This perk makes it so that animals won’t attack you, and they may even come to your aid when you’re fighting enemies. (So kind of like the Mysterious Stranger perk, in a way.) As I like animals, and figured that this would be a good way to avoid a lot of tedious fights with random posta-apocalyptic critters, it seemed like a good use of perk points. And I guess it was, though I don’t recall animals ever coming to my aid in fights other than by chance. If, for example, Raiders spawn and try to run after me while I’m near some mole rats, the mole rats will fight the Raiders but I wouldn’t exactly say that they are coming to my aid; they’re not attacking them to help me, they’re attacking them because they’re naturally hostile towards one another and they happen to be in the same place.

It was fun being able to wander up to normally hostile animals without them reacting though, and observing their behaviour. One time it  allowed me to see a most magnificent sight, up close and personal, which I otherwise wouldn’t have seen: a mutated bear (called yao guai) attacking some mutated cows (called brahmin)… by spanking them to death.

You go, bear! Tap that ass! But, perhaps you should do it less forcefully; ass tapping should generally not lead to blood loss.

The lighting effects in the game are pretty nice, leading a few beautiful and often eerie scenes.

Get out of my post-apocalyptic bathroom! April, facing off against a giant, radiated, post-apocalyptic cockroach.

Fidelity Wars #80: Play! – “Sonic The Hedgehog”

August 9th, 2010

Earlier this year I did a very brief review of the CD Play! A Video Game Symphony LIVE! when recounting my GameStop bargains. My initial verdict still stands: I’m too unfamiliar with most of the franchises they feature to get much out of it, except for two pieces. One of these two is a medley of some of the tunes from the first Sonic The Hedgehog game for the Sega Mega Drive – which is this week’s featured track.

Play! – “Sonic The Hedgehog”

Dungeons & Dragons: Sissy’s Story

August 4th, 2010

My career as a roleplayer started off with me being the Dungeon Master in Advanced Dungeons & Dragons. I’m not sure if I was a particularly good one, as I never felt as if I had a good handle on the rules. There was also the occasional fighting between the party members, about rules and decisions made, about players powergaming, as well as some fighting between the party members regarding entirely different matters; I recall prior to a session two of the group members had had an encounter, with one of them hitting the other in the arm with a steel pipe or some such. I’m not sure if either of them showed at that session.

Since then, there have been a couple of attempts at playing the newer, non-advanced Dungeons & Dragons together with my new roleplaying friends (who fortunately do not hit each other with steel pipes), with me being a player rather than a DM. For the latest attempt a year or two ago, my original idea was to play a half-orc priest who worshipped the drow deity of ooze, Ghaunadaur, as I found the concept of an ooze god to be delightfully absurd, and could lead to some fun creative religious customs. This would also allow me to utilize the pun, “I have come to spread the good ooze!” and variants thereof. But as my character would then have to be evil, as the deity had an evil alignment, and with two others of the four participating players planning on playing evil characters as well, the idea was scrapped in favour of playing a good character to try to keep the campaign from becoming a conjunction of increasingly depraved acts . (Though as it turned out, only one player ended up actually playing an evil character in the end.)

So in an act of masochism I chose to play a young half-elf druid instead, despite generally loathing elves. I’m not that fond of druids either; they are like the hippies of the fantasy genre, being all about free love, wildlife preservation, and hemp. To make my character more bearable, and to keep my soul from exploding, my concept for her was that of a valley girl. Thus Sassandra, aka. “Sissy”, was born. I’m not sure to what extent I was successful at playing out the valley girl idea though, and whether or not my conception of what it means to be a valley girl might be mistaken. But I generally tried playing her as being cheerful, naïve, and devoted. For some reason, she also ended up having sex several times with the bard of the group (hi Kristian!), hopefully making the other players feel a bit awkward and embarrassed.

To go with my character, I decided to try writing a halfway entertaining background story, which I’ve been wanting to post here for a while. As we’ll be making yet another attempt at a Dungeons & Dragons campaign, now seems appropriate.

The Story of Sissy

Hiya! I’m Sassandra, or ”Sissy” for short. My friends call me that. Though, it’s been a while since I’ve really spoken to my friends. I guess I have new friends now. If I can call them friends… It’s hard to tell at times. And they don’t call me Sissy for short, either.

Anyway, moving on! (Or “I digress” as the elders prefer to say.) I’m a druid. Just like my father was. Or, at least I think he was. That’s what my mother told me. You see, he’s an elf. Yes, a genuine elf! That’s pretty cool, huh? But I never met him myself. He left before I was born. My mother doesn’t like to talk about him much. Whenever I ask about him she gets this sad look in her eyes (can you get a look in your eyes? Sounds kinda weird), which makes me feel pretty bad. She usually spaces out, or tries to change the topic. I have managed to learn a thing or two about him though, like the fact that I’m apparently named after his mother. (Though, strictly speaking, that isn’t really something I’ve learned about him, I guess…) I wonder if her friends used to call her Sissy, too?

Anyway, moving on (or digressing) again, he left, and my mother pretty much raised me on her own. I guess he had some important elf errands to run. You know, elves are known for being able to live, like, hundreds of years – maybe even thousands of years! So I wonder if, like, their experience of time is totally different from ours? Maybe he just told my mother “I’m stepping out to get some fresh air, I’ll be back in a minute”, then fifty years later he returns and is all like, “Whew, that fresh air did me good!” I wonder how my mother would react to that. I’m sure my father had a good reason for leaving, though. I bet he was a nice person, even if I’m kind of mad at him for leaving my mother and for leaving me. But I don’t think druids are all that good at this family stuff, you know.

So my mother raised me all by herself. As my father was an elf, that makes me a half-elf: half human, half elf. The best of two worlds! I haven’t really had any problems with it, except for some of the means boys being mean at times, calling me names like “Little Miss Pointy Ears”. Some of the girls, too. And asking stuff like, “Where’s your daddy today, huh? Is he coming back soon?” That’s really mean. So I spent a lot of time in the forest, and I had a couple of hiding places I used to avoid the other kids. (Though some of them were nice when they weren’t teasing me, kinda.) I remember I used to walk around, looking at the trees and plants (or do trees qualify as plants, too? I think they deserve their own mention anyway – they’re huge!). I got a book from my mom (which she’d borrowed from one of our neighbours) and I tried to see if I could identify any. It was so peaceful and fascinating.

Oh, and I mustn’t forget the animals! They were a bit shy at first, as was I, and I had a couple of bad encounters – like when I had hid in the burrow of a badger but without knowing it, and that one time with the squirrel. I tell you, I couldn’t as much as look at nuts for days after that! But there was this fox momma – a vixen – who let me play with and help look after her cubs. That was really rewarding and cool. She even one time helped me shake off those stupid boys. I got more familiar with the animals in the forest and I made some really good friends. Though they weren’t all that good at calling me Sissy for short either, but that’s just the language barrier you know.

Guess I had a love of animals and nature from pretty early on. And what’s there not to love? They won’t tease you, and if you treat them right and know how to handle them they’ll even help you! Nature has a lot to offer – like berries! If there wasn’t for nature, there’d be no berries. I don’t think many people think about that. There’s a lot of neat stuff that wouldn’t be around if there wasn’t for nature. For example, without nature we wouldn’t have chairs. That would make dinner parties pretty uncomfortable.

That’s what druids – people like me – do. I mean, not dinner parties (at least not very often), but they make sure that the nature will be there tomorrow, and for all the tomorrows to come. They protect nature, making sure it doesn’t come to harm. There are evil forces out there which aren’t fond of berries, and who want to spoil the berries for everyone else. Druids also look out for animals as some of those evil forces also dislike squirrels and other rodents. (Are squirrels rodents? Are bats rodents? Got to remember to look that up.) And that’s what I’m going to devote my life to do.

You see, there are a few druids who spend some time in the forest near my village – or my ex-village, I should say. I only mean that I no longer live there though! Ex-village sounded kind of evil, like I torched it down or something, with the evil laughter and everything. “Mwa ha ha! You pathetic fools! You should have known better than to mess with the great Sassandra who’s really great!!! Go forth, my zombie minions! Like, desecrate the survivors and stuff! Feast upon their innards! Their suffering shall be used to both summon forth and quench the great forgotten gods of old, their screams of mercy heralding forth a new era of darkness, their blood -”

[The sentence trails off, several pages appears to be missing.]

“- R’lyeh wgah’nagl fhtagn!”

Sorry, got a bit carried away. Guess my imagination got the better of me. Ha ha! Anyway, doing some of that digressing again; a friend of my father visited my mother now and then. Ever since I was little. He was an elf. He used to scare me. I don’t think I’ve ever seen him smile, always looking all serious like. He’d ask about me, and he saw me as I grew up, and thought I could grow up to be a druid someday – just like my father. That I had what it took. So he took me in, becoming my mentor… master… guy.

His name is Elohir. He is one of the druids who does druid stuff real close to my ex-village. He taught me how to be a druid, how to become one with nature, how words were meaningless and how the rustling of leaves was the only language that made any sense, and what berries I shouldn’t eat. He also got to learn more about my rich elven heritage – did you know elves have more than twenty words for pointy? (All of which I guess are meaningless…) And he introduced me to the other druids of the High Forest – my elders. They have their own little Circle (which is what they call a bunch of druids living kind of close to one another (by druid standards) and who’re friendly toward one another (again by druid standards) and share news and gossip and help each other out and stuff – circle with a capital C, and they don’t seem to like it when I call it a “little Circle” – oh, and druids usually have an odd way of being friendly, but anyway!) which I will be joining when my training is done and I’m a proper druid. That’ll be pretty cool! I’ve never been in a capital-C Circle before. Maybe they’ll start calling me Sissy for short! (But I think it might by un-elder like. We’ll see.)

I have tried learning more about my father from Elohir, but he doesn’t want to talk about it much. He doesn’t really want to talk much about anything at all, really. He doesn’t like words very much. It makes it harder to hear the rustling of the leaves, I guess. I think I like the yips of foxes better though, and the squawking of birds, the howls of wolves, and the snuffling of hedgehogs. (But I don’t like the squishy sound a mouse makes when you accidentally step on it and I hope I’ll never hear it again – I’m really really sorry, mister mouse!) But I think I’m starting to kind of hear it… Maybe I’ll get it when I’m older.

He keeps talking about how balance must be maintained, though. How death is a natural part of life. How it’s natural and good that things die. I think death is really, really sad. I totally get that Faerun would be totally full if nothing ever died, but if I can save a bunny from death shouldn’t I do it? If I can stop a forest fire from happening shouldn’t I do that too? Druids are supposed to protect nature and animals and stuff, not just watch bad stuff happen and say it’s a part of life. I really don’t get it and I really don’t want to see all those beautiful and lovely things disappear and just watch as it happens… I guess there are some things I need to prevent and some things I need not to prevent, but drawing the line isn’t easy.

Anyway, I’m learning some amazing stuff, and I’ve seen things I couldn’t even dream of! And I’ve had some crazy dreams! Even if I don’t understand everything yet, and even if Elohir and the other druids I meet could maybe be a bit more friendly and chatty and be less of a bunch of serious and frumpy glumpusses, I’m really happy with my life right now and what it is I’m doing and of how I’ll (hopefully!) be able to make a big difference in the future and have my own area to protect from bad things.

With hugs and kisses,

“Sissy”

(short for Sassandra)

Fidelity Wars #79: Sora No Woto – “Girls, Be Ambitious”

August 2nd, 2010

Sora No Woto. Another peculiar, genre-bending anime. A slice of life school girl military sci-fi drama comedy. It’s year XXXX, and there’s a war going on. Why there is war, we do not know. The series focuses on an all-girl platoon operating from an old fort overlooking a peaceful, rural rural village. The girls are between the age of 14 and 18. Why so young girls are allowed in the army is not revealed, and pretty much all other military personnel we see are men who look to be between 20 and 50.

Music is a semi-theme in the series, with the main character – Kanata Sorami – being a musically gifted aspiring bugler. Many fans initially dubbed the series and referred to it among themselves as K-ON! goes to war (see also Fidelity Wars #68), due to the apparent focus on school girls and music, as well as the similar visuals. But the whole music thing quickly fades into the background, and is only sporadically featured.

Both the opening and ending to the series are rather pleasing, and I was particularly infatuated by the bouncy end song, which is is my pick for this week’s track. The odd bridge where it suddenly changes tone and melody could perhaps have been eliminated, but it fortunately doesn’t ruin it.

Sora No Woto – Girls, Be Ambitious

As with many anime series, my feelings about this one are mixed. It has some excellent scenes and elements which I really liked, including having one character speak only German (and not giving subtitles), but the series didn’t really seem… focused enough. At the start it seems to be, as K-ON! was, a slice of life school girl series which focuses on music, but the music theme is quickly forgotten about as the girls romp about and try performing some of their duties, and for the last few episodes it suddenly decides that it’s a full-on military drama. And nothing is really ever explained about the conflict, nor about this odd all-girl platoon, and the world in general. Some interesting tidbits are thrown out, like how the platoon represent some mythic heritage, that there’s been an apocalypse of sorts and the world’s been rebuilt, that angels / demons / monsters may be real, but we learn very little.

Fidelity Wars #78: Hästpojken – “Gitarrer & Bas, Trummor & Hat”

July 25th, 2010

While driving home from a friend’s late at night, browsing through radio stations, a Swedish song which caught my attention. It sounded like a typical, grandiose pop-rock ballad, but with a slight indie rock feel to it. It was catchy. I waited until the song was over to hear who the artist was, and the radio DJ mentioned something about hästpojken – which is Swedish for horse boy - complete with a cheesy cued up horse sound. That couldn’t be right, I thought; that didn’t sound like the name of the kind of band that had made the song I had just heard, but more like a grunge-indie-punk-rock we-don’t-care-about-your-silly-standards-’cause-we’re-rock’n'roll-so-there sort of band. But through some research I found out that it indeed was the name of the band. Huh.

I try tracking down the actual song I’d heard by the band, using a few minutes to browse through the videos I find when searching for the band name on YouTube. I notice one song entitled “Gitarrer & Bas, Trummor & Hat” – which means guitars and bass, drums and… either hats, hate, or hi-hat -  but as that couldn’t possibly be the title for the ballad I’d heard, I deliberately ignored it. But eventually I decided to give it a try, and of course,  turns out it was the song I was looking for.

So, that’s my song for the week: Hästpojken with “Gitarrer & Bas, Trummor & Hat”, which really sounds like it should’ve had a different title and should’ve been by a band with a different name.

Hästpojken – “Gitarrer & Bas, Trummor & Hat”

Fidelity Wars #77: Ghibli Reggae – “Itsumo Nando Demo”

July 17th, 2010

As mentioned previously, there are a number of Studio Ghibli tribute / cover / rearrange albums out there, featuring versions of varying degrees of novelty of the classic Ghibli songs. One such album I recently stumbled over was Ghibli Reggae, featuring modern reggae versions of the Ghibli songs. I’m not too familiar with the reggae genre, but I’d expected it to have a more acoustic sound than these performances have, and I’m not sure to what extent it really is proper reggae or not. But the renditions are all the same rather nice, genre authenticity be damned, and the female vocalist has a great singing voice.

This week’s featured track is the reggae version of “Itsumo Nando Demo”, the ending song to Spirited Away. I used to think it was the best Ghibli song hands down, but over-exposure and the tune’s simplicity made me tire of it. This new version makes it sound fresh again.

Ghibli Reggae – “Itsumo Nando Demo”